So, we're in the "performance" stage of our testing and we're noticing a slow but consistent drop in fps. I found and fixed some memory leaks, but the current error I'm seeing from the performance analyzer is this
"This texture have mipmapping enabled, but is missing levels of the mip-chain."
glDrawArrays(GL_TRIANLFE_STRIP, 0, 4); <-- this is in CCSprite.m
We've done nothing with mipmapping, so I'm not sure what it's referring to, or why it'd be an issue. Lots of searching has returned nothing useful in debugging...
Does anyone have any ideas how I'd go about fixing this?