Congratulations with the game!
Tha main question is about supporting different screen resolutions and managing resources for that. So, you just rescale all view to most closer resolution? And load most closer textures accordingly? Also, SB was not used in your game?
And of course as I remember, you had plans to release this tool for everybody. When this will happen?
I'm currently developing game with Cocos2D-Swift version 3.4.9, that includes some fixes and improvements, compare to 3.4.1 that ships with SB from App Store from old times..
And I'm using SB everywhere in my game, because its so great for developing GUI.
Will I able to replace your v3.1.1 and not to lose SB support?