I would like to show you my game, which I'm currently developing.
The game is in the alpha state. Some obstacles have already been made and completed, but I think game need some things to add or improve. Also, I need to develop a lot of things...
It's endless, but with 3 types of difficulty: EASY, MEDIUM and HARD(graphics for this mode isn't not yet confirmed). Each difficulty type is different by: color, flight speed(planned, but not really sure), a variety of obstacles and the complexity of their arrangement.
HARD(still working on graphics, have two options for now)
So, why "slow"? Well, because slow motion is the key that helps you to fly through difficult obstacles and levels.
He is how it works on one object(just tech demo):
And this is how it can be used in the actual level(on this video I'm testing some level):
Also, crashing in slow motions looks smooth
I'm experimenting with radial gravity, looks interesting to me:
Game developed using Box2d v2.3.1, Cocos2d v3.4.9 and of course CocosBuilder v1.5
If you are interested in this game, please send me PM with your e-mail address and I'll send you TestFlight build.