I'm trying to create a version 2 of my Tetros 3D app. One of the changes is using a glass like material that I created using Blender Cycles. How could I extrapolate all the Cocos3D material properties as well as some type of glsl shader code or at least properties to set for frag and vertex shaders. This would be the final effect on a beveled cube. Glass with some Glossy and Refraction.
Even a source depot for GLSL Shaders and Material Properties Settings to achieve multiple cool effects would be very nice!