This is my first post on this forum, although I've been developing with Cocos2D for a while now, working on an iPad game.
How do I enable mipmapping in version 3.2? I updated my project directly from version 3.0 to 3.2. To get mipmapping to actually work before was a bit tricky, but now it's broken. I assume the functionality is still around somewhere, but since CCNodes don't have the texture property anymore, I'm not sure where to look for it.
I had originally been using CCBatchNodes to hold a bunch of small, hi-res sprites, and then I generated mipmaps for the texture of each CCBatchNode. Now batching is done automatically, which is great, but I would still like to be able to set the texture properties, ideally for all the sprites at once (if possible).